●
LIVE DEMO
Generated using
Instruct UI - An AI for Blazor UI Generation
## What's implemented
- Persistent left drawer showing character stats with progress bars and numeric attributes.
- Top app bar with menu toggle and settings icon.
- Main content area with a story card and a set of action buttons arranged by MudGrid.
- Navigation links for Inventory, Quests, Map and Save Game in the drawer.
- Simple local component state to open/close the drawer and display CharacterStatsModel values.
## Key components
- MudLayout, MudAppBar, MudDrawer, MudMainContent, MudContainer
- MudPaper, MudText, MudGrid, MudItem, MudDivider
- MudProgressLinear (health/mana), MudButton, MudIconButton
- MudNavMenu, MudNavLink, MudSpacer
- CharacterStatsModel (plain C# model)
## How it works
- The page renders a MudLayout with a MudDrawer bound via @bind-Open to a private bool field (_drawerOpen).
- Character values come from CharacterStatsModel and are displayed directly in markup (e.g. @_character.Health) and via MudProgressLinear Value.
- DrawerToggle() flips _drawerOpen; MudIconButton invokes it from the AppBar.
- MudGrid and MudItem use responsive breakpoints (xs, sm) to lay out buttons and stats.
- Navigation links point at route targets (e.g. /inventory) but do not include navigation handlers in this page.
## Styling
- Uses MudBlazor components and theme primitives (Elevation, Typo, Color, Variant).
- Responsive behavior relies on MudGrid/MudItem xs/sm sizing and MudContainer MaxWidth.
- DrawerVariant.Persistent keeps the drawer visible on wider layouts; elevation and padding (Class="pa-*") provide surface separation.
## Reuse steps
1. Add the MudBlazor NuGet package and register services in Program.cs (e.g. builder.Services.AddMudServices()).
2. Import MudBlazor namespace in _Imports.razor and include MudBlazor CSS in index.html/host page.
3. Copy RpgGameUi.razor and the CharacterStatsModel into a Components folder and adjust namespaces.
4. Wire real data or a state container for character stats; replace hard-coded model initialization with DI or a game service.
5. Implement navigation targets (/inventory, /quests, /map, /save) and hook action buttons to game logic or dialogs.
## Limitations & next steps
- This is a single-page UI slice generated by Instruct UI; application services, routing targets and authentication are not implemented.
- Action buttons have no event handlers; game logic, command routing, or dialog flows must be added.
- For multiplayer or persisted state, add a game state service, signal handling, or local storage integration.
- Consider accessibility (keyboard focus, aria labels) and theme customization via MudTheme for production use.